AI Insights · Timothy · April 2022
Top 5 io Games in Europe Q1 2022: Download, Revenue, and User Trends
Discover the performance of the top 5 io games in Europe during Q1 2022, including download, revenue, and active user trends for Agar.io, Snake Rivals, Little Big Snake, Snake.io, and Hole.io.
In the first quarter of 2022, the top 5 io games on a unified platform in Europe showcased notable trends in downloads, revenue, and active users. Data from Sensor Tower reveals the performance metrics for Agar.io, Snake Rivals - io Snakes Games, Little Big Snake, Snake.io - Fun Online Snake, and Hole.io.
Agar.io from Miniclip.com experienced a varied performance throughout the quarter. Weekly revenue peaked at around $13K in the last week of December but saw a decline to approximately $7K by late February. Conversely, weekly downloads showed a significant uptick, reaching over 95K by mid-March. The game maintained a strong weekly active user base, with numbers increasing steadily from around 248K to nearly 298K by mid-March.
Snake Rivals - io Snakes Games by Supersolid Ltd saw a mixed performance. The game’s weekly revenue fluctuated, peaking at approximately $6.5K in late January before dropping to around $3K in mid-March. Weekly downloads experienced a significant spike, reaching nearly 45K by the end of March. Active user numbers also showed a significant increase, rising from around 76K to nearly 104K by the end of the quarter.
Little Big Snake by LittleBigSnake, Inc had a stable revenue stream, with weekly revenue hovering around $4K throughout the quarter. The game saw a substantial rise in weekly downloads, peaking at nearly 39K by mid-March. Active users also increased significantly, from around 67K to over 110K by the end of March.
Snake.io - Fun Online Snake from Kooapps exhibited impressive growth in weekly downloads, peaking at over 844K in late January. Revenue remained relatively stable, with a peak of around $2.8K in early February. The game maintained a high number of active users, with figures consistently above 2.6M, peaking at over 4.4M in late January.
Hole.io by Voodoo also showed strong performance metrics. Weekly downloads surged to over 504K by mid-March, and revenue peaked at around $3.3K in mid-February. The game’s active user base saw a significant increase, reaching nearly 2M by the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.